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Home : Toys & Games : Strategy Games
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10 Days in Africa
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Get Packing! You have 10 DAYS IN AFRICA™ – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make connections for a ten day journey wins the game. Let the journey begin!
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1835
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This highly acclaimed game of railway building and share speculation is set in Germany. Each player learns what it is like to be a shareholder in railroad companies and aims at being the wealthiest player at the end of the game. Players that become directors of companies can manipulate their railroads, making their companies stronger and themselves rich-two things that do not always coincide. In 1835, the length of the railway system throughout Germany was a respectable six kilometers. Today's network consists of a good ten thousand times more. 1835 -- Move by move, the players open up the country, laying tracks and building stations. The trackssystem expands by leaps ands bounds while locomotives spout great clouds of steam. The boom begins with corporations sproiuting like mushrooms. Priveate railway companies build, the goverment takes a piece of the action, and director's positions change hands. Trains are sold at give-away prices, returns on invenestments plunge and new trains promise new profits.
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1856
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This extension of the 18xx game takes players to the trans-Mississippi Valley of midwestern America. 1870 combines the successful 18xx system with a new geographic venue and new custom rules while still allowing players to build railroad and enter into share speculation. The ability to engage in the infamous abuses of corporate power only add to the fun.
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1870
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This extension of the 18xx game takes players to the trans-Mississippi Valley of midwestern America. 1870 combines the successful 18xx system with a new geographic venue and new custom rules while still allowing players to build railroad and enter into share speculation. The ability to engage in the infamous abuses of corporate power only add to the fun.
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A Dog's Life
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It's A DOG'S LIFE, and you're a junkyard dog! The object? To be the first pooch on the block to bury 4 bones in your back-yard. In order to find the bones, you must scavenge from trash cans, beg at restaurants, and generally behave like a 'dog about town'. But remember, it's every dog for itself and the competition is tough. Dogs must 'mark their territories' in order to slow other dogs down, and fight bravely against bullies trying to steal their bones. And don't forget the merciless Dogcatcher! Each dog is very different, with varying skills and breed characteristics. Whether you're a wily poodle or a hearty husky, the task is not an easy one, and fortunes change at the flick of a tail. After all, it's A DOG'S LIFE! Each dog, depending on their own characteristics, has a number of points which they may spend each turn in order to perform various actions. A unique system of cards determines the results of these actions and keeps the outcome from being completely driven by luck. Players have a wide variety of choices, whether they want to work toward their own goals, or harass their opponents. The rules are very simple and logical, and allow players the sorts of actions and choices that a junkyard dog would make. Players quickly become attached to their dogs, especially as each dog has a unique personality and skills. The rules can be learned while playing, and are not hard to remember. The situations in the game, and the choices for players are nearly infinite. The entire family can easily pick up the game and immediately enjoy playing it. And, the winner is not necessarily the most skillful, or the luckiest, but just the best at being a dog!
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A Game of Thrones
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King Robert Baratheon is dead, and the seven kingdoms brace for war. House Lannister, whose daughter Cersei was Robert's queen, claims the throne for her young son Joffery. From the Dragonstone Isle, Stannis Baratheon knows that Robert was not the true father of Joffery, and rightfully demands the throne for himself. On the Iron Isles, House Greyjoy is about to embark on a second rebellion, but this time with a much grander goal. In the north, House Stark gathers its strength to defend what is right, and in the south the wealthy House Tyrell harbors an old ambition to sit on the Iron Throne. As armies gather and ravens fly, a clash of kings is inevitable. Based on the best-selling novel series A SONG OF ICE AND FIRE by George R.R. Martin, the A Game of Thrones board game lets players take control of one of the great Houses of Westeros and embark on a epic struggle to claim the Iron Throne. Immerse yourself in a game of clever planning, careful allocation of power, diplomacy, and the exciting flavor of A SONG OF ICE AND FIRE.
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A Game of Thrones: A Clash of Kings Expansion
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Fantasy Flight is ready to deliver A Clash of Kings, the first expansion to A Game of Thrones: The Board Game! This new expansion and will include rules and components for the following: - The new House Martell (for playing the game with 6 players; includes new cards, tokens, and a large gameboard overlay) - An alternative higher-powered set of House Cards for all six Houses - Rules and components for managing the ports of Westeros, - New wooden tokens for the powerful but vulnerable Siege Engines - Wooden Fortification tokens - Special order tokens for every house Note: A Clash of Kings will require the main A Game of Thrones Board Game to play.
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Adam & Eva
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In this 2 player game, the players offer each other cards as each tries to get the most valuable apples from the apple trees. Their are four kinds of apples, each with different values. Of course, the players want the highest valued apples, but players also score bonus points when they collect all four of the same value - more bonus points for the lowered valued sets!
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Africa
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Daring explorers travel deep into darkest Africa seeking to discover isolated tribes, interesting animals, valuable treasure, exotic trade goods, and more. On each turn the explorers must decide whether to go deeper into unknown territory or too search th e known areas more thoroughly. The players have many choices and ways to score points in this exciting family game. They can collect treasure, trade goods, isolate nomads, and herd animals. The player who best manages a balance among these choices, will score the most points and win the game!
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Age of Mythology
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Age of Mythology, the tremendously popular real-time strategy game from Ensemble Studios and MicroSoft, gets the Eagle Games treatment! Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay! The ultimate real-time strategy game jumps off the screen and onto your tabletop!
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Aladdin's Dragons
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The dragons have the jewels, but have left their caves to travel. The players loot the dragons' caves of jewels and use them to acquire powerful artifacts in the palace. The players' access to the caves, the city, the castle, and the other places in the game are controlled by tokens. Each has the same tokens and must allocate them to the various places they want to visit each turn, but only the player with the highest tokens may visit the place. Thus, players must use strategy and cunning to win this game.
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25.95
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Alexandros (English Language Version)
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Alexander moves with army back and forth across Asia Minor, conquering the land as he passes. To bring peace to these newly conquered lands and to reward his generals, he gives them control of the new lands. The generals establish administration over the lands and levy taxes on the people living there. Naturally, each general tries to acquire the most productive lands for himself. With more productive lands, the general can levy higher taxes, show his worth to Alexander, and win the game!
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Alhambra (English Language Version)
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Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting projects of the Spanish Middle Ages begins: the construction of Alhambra. Experience, over the course of the game, determines how the construction of this Spanish wonder takes place. The game is easy to learn: just a few rules and you’re ready to play. Each round, you must decide: Do you take a currency note, so that later on you can acquire a valuable piece of the Palace - a Pavilion or a Manor for example? Or do you purchase one of the available Palace pieces to expand your Alhambra? Be careful as you won’t receive any change. However, if you can pay the exact amount, you will get another turn immediately! During the scoring rounds, you will receive Victory Points for having the majority of any type of palace piece. But that’s not the only way to score points: the longer your City Wall, the more protected your Alhambra will be, earning you additional points.
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Alibi
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This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups.
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Anathema
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Fear. Paranoia. Hysteria. These were commonplace in Salem Massachusetts during the year 1692. To be sure, white magic had been practiced in this sleepy community before now - charms to help the crops grow, potions to heal the ailing. But when some young girls became mysteriously ill and began ranting about witches, the village became alarmed. Was the Devil in Salem? Anathema (which means 'curse' or 'cursed one') is a card game based on the fast-paced classic card game Casino. Players capture face-up cards on the table with cards from their hands by matching point values. While the rules are simple, your subtle strategies can make the difference between winning and becoming Anathema.
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Andromeda (English language edition)
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The Planetary Union of the Andromeda galaxy wants wealthy traders from Earth to invest in their economy, but they want to limit those investments. To control such investments, they have allocated three orbiting economic centers above each of their most important planets for development by Earth interests. This keeps the strange Earthlings off their planets and also creates competition among the many Earth companies interested in such development. The Planetary Union hopes this competition will bring them even more money for these investments as the Earthlings compete for the best centers. To keep the Earthlings from conspiring amongst themselves to divide up the economic centers on their own with secret agreements, the Planetary Union requires that all trades be done under their watchful eyes. They also have spies probing for such secret negotiations and will eliminate traders who are caught in such activities.
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Anno 1503 (English Language Edition)
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Journey forth from the homeland, which produces wood, stone, tools and cloth, from which to build ships used in the acquisition of resources. Resources enable you to increase your population and develop your settlement into a city. Be prepared for pirates as you strive to aquire wealth and power. A game for 2-4 players. This game design is based upon the popular electronic game title, artfully executed by the master of Catan, Klaus Teuber.
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Arena Maximus
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For the glory of the Emperor, these brave charioteers stand before you today to face the deadliest race track ever devised - Arena Maximus! The winner will receive the laurels of victory and the mantle of immortality from the Emperor himself. The losers will die and be erased from the annals of history. Will you dare to wager everything on one race? Immortality or oblivion await you on the Arena Maximus! Pit your team against your opponents' charioteers on a track complete with traps, pitfalls, and other hazards. Race to be the first to finish, but remember - the faster you go, the more likely you are to crash! If you find yourself falling behind, call upon your arsenal of spells to skirt the dangers of the arena and get back in the running. However, don't fall too far behind, as there's only so much magic can do. Arena Maximus is a chariot racing game filled with thrills, spills, and spells for 2-5 players.
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Armada 3
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In the middle of an archipelago serving as a haven for pirate bands, lies a largely unexplored island, bitterly defended by ferocious natives. A rumor has been circulating through sleazy taverns that this land may be a genuine Eldorado. What self-respecting pirate could resist the temptation of sending their crew to seize the gold that may be hidden there? Especially if doing so would make that pirate the Captain of the entire archipelago! To succeed, players must defend their territories, vanquish hostile natives, and amass gold. Any players who do not could fall into enemy hands… As the captain of your own pirate bands, you get 10 moves per turn to command your crew, load your ships, explore unknown territories, attack your opponents, etc. You also have special cards that you can use to make your moves more effective, or to counter those made by your opponents. So you have a wide range of maneuvers that you can make!
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Atlas & Zeus
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As Plato first attested to in Critias, Atlantis was entrusted to the Titan Atlas by the gods, long before the dawn of history. His sons created there a magnificent civilization. But when Atlas disappeared, his sons divided themselves into two clans and battled each other for the ultimate prize: sole rule over the kingdom of Atlantis and all of its riches. Zeus, the ruler of all gods, decided to intervene and punish the greedy clans. He sent them a might flood that, in the span of one day and one night, engulfed the entire archipelago! Atlas & Zeus allows you to relive the final moments of Atlantis, the epic struggle of Atlas' sons for survival and Zeus's pardon. Who will succeed in becoming the last of the Atlantians?
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